NOIRADIX
v1.0
●
Autosaved
Cell Res:
16×16
24×24
32×32
64×64
Preview
Dark
Spec
Demo
New
Open
Save
Save As...
Export
Sprite Sheet Layout
Click to inspect & assign; Double-click to edit pixels
Row
Row
Col
Col
Auto 4-Dir
Auto 8-Dir
Flip Row H
Flip Row V
Center All
16 × 16 px
X: 0, Y: 0
Walk Down
Frame 1 / 4
Frame 0
8×
12×
16×
20×
Fit
Onion Skin: OFF
Pause
Frame Sequence Timeline
Selected: #0
Add Frame
.PIX2 Native Code
🌟 All-in-One Master Prompt (Complete Cognitive Guide + All Recipes)
🧙♂️ Full Character (4-Dir / 8-Dir Generation)
🎬 Walk Cycle & Animation Generator
🗡️ Accessory & Equipment Overlay
🩹 Surgical Frame / Color Patch
📋 Complete PIX2 Cognitive Reference
Copy for AI Prompt
Apply to Canvas
Cut
Ctrl+X
Copy
Ctrl+C
Paste
Ctrl+V
Fill Selection
Flip Horizontal
Flip Vertical
Select All
Ctrl+A
Deselect
Esc
Delete Selection
Del
Edit (Current) Frame Pixels
Double-click
Copy (Current) Frame
Ctrl+C
Paste to (Current) Frame
Ctrl+V
Duplicate to Next Col
Flip (Current) Frame Horizontally
Flip (Current) Frame Vertically
Clear (Current) Frame Pixels
Move Row Up
Move Row Down
Duplicate Row...
Flip Entire Row H
Flip Entire Row V
Delete Row
Delete Column
Add Frame to Animation Sequence
Filter Row:
Search Frame:
Action & Direction Template Generator
Action Name:
Presets:
idle
walk
run
attack
dash
hurt
death
Direction Mode:
4 Directions (Down, Up, Right, Left)
8 Directions (Full 8-Way RPG)
Frames per Dir (Cols):
Speed (FPS):
Start Row Index:
Live Preview: Generated Animations & Rows
4 Rows × 4 Frames
Existing cell artwork is 100% preserved. Grid dimensions expand automatically if needed.
Game Export Studio (Atlas & Spritesheet)
Atlas Layout & Spacing
Cell Spacing:
0 px (Packed - Tight)
1 px (Recommended - Bleed Guard)
2 px (Wide Bleed Guard)
4 px (Extra Padding)
Outer Margin:
0 px (Flush)
1 px (Border Margin)
2 px (Wide Margin)
Extrude Edge Pixels
(Clones border pixels into spacing to prevent texture filtering seams)
Scale & Pivot
Export Scale:
1× (Native Pixel Art)
2× (HD 2x)
3× (Scale 3x)
4× (Ultra 4x)
Sprite Pivot:
Bottom-Center (0.5, 0.0) [RPG]
Center (0.5, 0.5) [Standard]
Top-Left (0.0, 1.0) [UI / Tile]
Target Engine & Format
Unity 2D Sprite Package
PNG Atlas + Unity Metadata JSON + Pix2UnityImporter.cs C# script. 1-click automatic sprite slicing & .anim clips!
TexturePacker Standard (JSON Hash)
Universal industry format. Directly imported by Godot, Phaser, Pixi.js, Defold, Raylib, and GameMaker.
PNG Spritesheet Only
Pure transparent PNG atlas with your selected spacing & extrude settings.
Individual PNG Frames (.ZIP)
Export each animation frame as a separate numbered PNG file packed in a zip.
Atlas Preview
1×
2×
4×
Fit
0 × 0 px
Grid Layout:
4 Cols × 4 Rows
Cell Size:
16×16 px
Spacing / Margin:
1px / 1px
Animation Clips:
4 clips
Bleed Protection:
Active (1px gap)
Create New PIX2 File
File Name (.pix2):
Physical file name on disk. Spaces and OS-forbidden characters are cleanly sanitized.
Internal Title (Optional):
Sheet Layout Presets:
4-Direction (4x4, 16px)
8-Direction (8x4, 16px)
Action Strip (6x1, 24px)
Single Frame (1x1, 32px)
Grid Columns:
Grid Rows:
Cell Width (px):
Cell Height (px):